Disrupting the Education Market - AR & Student Learning

According to an article in Observer, there are 7 trends shaping the 2018 education market. These trends will affect how educators teach and students learn.  We will be exploring two trends a week and including information on how Edvance360LMS-SN can help facilitate these trends. This week we will be reviewing AR and the student learning experience. 

1. AR Will Steal the Spotlight: Currently, the cost for AR technology is high, however, as the cost decreases it is expected that teachers and students will use it as part of the learning experience. Samsung is scheduled to release the Galaxy S9/S9+ smartphone that has a camera integrated with ModiFace AR technology. Educational institutions are using AR to enhance the classroom experience as well.

"Here at NJIT, we use AR/VR to supplement other disciplines' class projects that rely heavily on visuals, such as architecture visualization, museum exhibits and physical science simulations," Nersesian said. "We also are using AR/VR to create training modules for our corporate partners, and we are in the middle of proposing an AR/VR collaboration/socialization skill-building system for the freshman seminar learning communities."

Eric Nersesian
University Lecturer and VR Lab Director at New Jersey Institute of Technology's Ying Wu College of Computing

We agree wholeheartedly! Learners have always learned by doing rather than listening passively. Interaction will continue to evolve. In Edvance360, clients can create links to any website from within their course, turn on hundreds of LTI tools, use E360 Live (video conferencing and VoIP) for live sessions, require assignments quite different than the traditional paper via the Dropbox, allow for peer reviews, promote collaboration via course wiki tool, and provide feedback via rubrics.

In addition, Edvance360 allows teachers to build lesson content to deliver in sequential building blocks requiring completion and passing prior to progressing to the next step. Users can also create their own content to upload into lessons. Edvance360 is SCORM and Common Cartridge compliant. For example, a nursing school created their own AR game and integrated it into Edvance360 where students role play as a nurse examining a patient to experience clinicals in a virtual environment. Students earn or lose points based on their interaction with the patient in accordance with best practices. This provides an experiential real-world learning environment. 

2. Students Will Take Charge of their Learning: Although self-directed learning is not a new concept, it does need improvements. ISTE Standards for Students are adding structure to self-guided education. This methodology allows teachers to spend more time teaching and less time managing systems and designing curricula.  

Yes! Get ready for the coming tidal wave of adult learning. These adults are not straight-outta-high-school and don't want to be treated as such. Clients with online programs looking to serve these adult learners (and any other learner who wishes to be more self-directed) should use pre-tests to enable testing out of lesson topics to allow them to take only those that they need, use post-tests to demonstrate what learners have actually learned, offer mentors to help them from a coaching perspective, provide ePortfolios to gather learning that happens anywhere (not just the LMS).

E360 Navigator is a micro-learning tool that provides self-directed learning to assess student's interests and skill set and direct them to specific lesson content on those topics. In addition, the skills and courses completed can be displayed in the student's ePortfolio. ePortfolios provide a central personal learning environment (PLE) allowing students to show off accomplishments, and allowing mentors and employers to review and provide constructive feedback for improvement. 

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Next week we will discuss STEM, games and assessments. Stay tuned.